When The Going Gets Weird
The Warrior kills for a cause.
Taboo: Show mercy or compromise to your opposition.
1%-50%: The Warrior does not need to make stress checks while directly pursuing their goal.
51%-70%: Anyone who fights alongside the Warrior for the sake of the Warrior's cause gets a +10% bonus to a relevant skill.
71%-90%: The Warrior chooses a skill that has been useful for advancing their cause and permanently gains the ability to use their avatar skill in place of it. This includes the ability to flip-flop if their avatar skill is their obsession skill.
91%+: The Warrior cannot be harmed by anyone representing their opposition.